A while ago, we asked the W3C: how do we go about including multimedia objects in Web documents in a backwards-compatible way? In the first of a two-part issue, the W3C gave us a little history lesson about the birth of multimedia inclusion in HTML documents.
Now, in this long-awaited second part, we explore why the notion of backwards-compatibility doesn’t gel with the concept of multimedia inclusion. We present examples of how the
object element works, as well as a framework that we can all use to collectively test the level of support of this element in user agents.
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